Immediately apparent is that Misery incorporates the stunning AtmosFear mod, which makes significant changes to Call of Pripyat’s weather and skies. I was painfully unequipped for the Zone ahead of me, so my first objective was to find the land-locked ship where many Stalkers had called home. In my backpack, I had only a rifle, which included no scope and a mere five bullets, a pistol with only fifteen bullets, and tawdry amount of supplies. Unlike normal Call of Pripyat fare, where I spawn into the Zone on a clear, bright day, this time I was faced with a dark, impenetrable wall of misty fog. When it loaded I was met with a completely different game than I was ready for. I decided to go with the sniper class, as I was accustomed to sniper style tactics of taking enemies out from long range. I first had to choose between three different classes when I installed the mod, choices being Sniper, Recon or Assaulter. My journey into the Zone started differently from the start. But barring a few minor tweaks, it can become one of the most immersive and daunting mods for any game that I have ever played. Call of Pripyat comes close, and even crosses the line on some aspects. There is something to be said about taking a difficult game and taking the challenge as far as it can without becoming cheap, unfair or hard enough to just be a bully.
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